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It's simply one step away from being able to flawlessly process 30 Hz may be ok, but from my experience, a sane limit for this hardware is 2 crucial differences between Shadowplay and OBS are that 1.
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I have exactly the same CPU and GPU as you and I would never try to process 4k with that. That's apparently too much for your hardware. You're trying to capture and record 4k Hz. Why is OBS choking? I want to use OBS, but I can't. I've also uploaded the walk done by each encode below.
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Why is GeForce not dropping frames under the same conditions? If I can figure it out I can use OBS and move away from Geforce fully.īelow I put in the same settings for GeForce and OBS and the same game settings (this was done within 30 seconds of each other multiple times after restarts ect), recorded how they use the Encode hardware on the GPU with each and labeled them. My question is why? What is the difference here? I have set countless settings in OBS including u pping its process priority and putting it on a different cpu cores than the game, setting all variations of quality settings ect ect. Unfortunately OBS suffers producing the main thing it is designed to do: capture frames consistently. The only issue is GeForce sucks with audio and other settings that are useful. OBS chokes and GeForce captures smooth 60fps gameplay. I recently tried GeForce with the same settings (25000kbps, NVENC, same framerate, same resolution, same game settings, same quality). Even if I push everything to below nominal, achieve 120fps in one area, doesn't mean I will get even 50fps in another area (i have it capped at 60) 30fps or retooling settings for every area in a given dynamic game is unreasonable. The issue is with some games, its not reasonable to expect the GPU to not use 100% at some points. I also want to preference this by saying I dislike using GeForce Experience and much rather use OBS. So I have read the FAQs, the tips and guides and have recorded on and off for 5+ years and never really asked this.
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